SEAFARING ADVENTURE

Ghosts of Saltmarsh

Smugglers, haunted shores and secrets beneath the waves.

The story, without the spoilers.

The fishing town of Saltmarsh is the doorway to a collection of coastal adventures. Investigate suspicious activity, venture aboard ships and discover what waits offshore. The adventures can be played individually or connected into a seafaring campaign, with your party choosing how deep to follow the tide.

What’s waiting for your party

  • Coastal exploration
  • Smuggling and intrigue
  • Shipboard encounters

Your version of the adventure

Play this adventure in person at 2 Shaw Street, Worcester. Bring your group to the table, or register your interest as an individual player. We’ll agree the starting point, session schedule and style of play before the adventure begins. The length of the story depends on your party’s pace and the adventures selected.

View the official book on D&D Beyond

The official book page may contain spoilers. Adventure description written for players.